![]() Just take this into consideration when reading this guide. Which sounds good on paper already is then even better when you think about the utility you get from having lots of cities with huge amound of production output: You can build more wonders/wonder quicker, you can instantly train a huge army or you could simply develop your cities to gain science or culture. Just to give you an example: Polystralia allows you to build a LOT more trade routes. So a huge factor, besides the basic "3>2" comparisons between sponsor bonuses, is the amount of flexibility the sponsors provide. The game relies on you to make decisions on the fly, so adapting to the pace of the game is really important. With Beyond Earth, Firaxis went for a more general approach with the sponsors by forcing (almost) noone into a certain pattern, which leads to unpredictability and flexibility. While you still had the option to go for a culture victory with Babylon, it would have been a lot easier to simply go for the science victory instead in this example. In Civ V, the most comparable game to date for CIV:BE your Civs defined the way you play for you. ![]() If you however want to read my quick introduction and understand why I chose to rank the sponsors the way I did, continue reading here :) Well hello there dear reader! Thanks for checking out my guide, if you want to cut the crap you can simply scroll down immediately to read my tier list.
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